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#pod =head1 DESCRIPTION #pod #pod App::Cmd is a set of tools designed to make it simple to write sophisticated #pod command line programs. It handles commands with multiple subcommands, #pod generates usage text, validates options, and lets you write your program as #pod easy-to-test classes. #pod #pod An App::Cmd-based application is made up of three main parts: the script, #pod the application class, and the command classes. #pod #pod =head2 The Script #pod #pod The script is the actual executable file run at the command line. It can #pod generally consist of just a few lines: #pod #pod #!/usr/bin/perl #pod use YourApp; #pod YourApp->run; #pod #pod =head2 The Application Class #pod #pod All the work of argument parsing, validation, and dispatch is taken care of by #pod your application class. The application class can also be pretty simple, and #pod might look like this: #pod #pod package YourApp; #pod use App::Cmd::Setup -app; #pod 1; #pod #pod When a new application instance is created, it loads all of the command classes #pod it can find, looking for modules under the Command namespace under its own #pod name. In the above snippet, for example, YourApp will look for any module with #pod a name starting with C<YourApp::Command::>. #pod #pod =head2 The Command Classes #pod #pod We can set up a simple command class like this: #pod #pod # ABSTRACT: set up YourApp #pod package YourApp::Command::initialize; #pod use YourApp -command; #pod 1; #pod #pod Now, a user can run this command, but he'll get an error: #pod #pod $ yourcmd initialize #pod YourApp::Command::initialize does not implement mandatory method 'execute' #pod #pod Oops! This dies because we haven't told the command class what it should do #pod when executed. This is easy, we just add some code: #pod #pod sub execute { #pod my ($self, $opt, $args) = @_; #pod #pod print "Everything has been initialized. (Not really.)\n"; #pod } #pod #pod Now it works: #pod #pod $ yourcmd initialize #pod Everything has been initialized. (Not really.) #pod #pod =head2 Default Commands #pod #pod By default applications made with App::Cmd know two commands: C<commands> and #pod C<help>. #pod #pod =over #pod #pod =item commands #pod #pod lists available commands. #pod #pod $yourcmd commands #pod Available commands: #pod #pod commands: list the application's commands #pod help: display a command's help screen #pod #pod init: set up YourApp #pod #pod Note that by default the commands receive a description from the C<# ABSTRACT> #pod comment in the respective command's module, or from the C<=head1 NAME> Pod #pod section. #pod #pod =item help #pod #pod allows one to query for details on command's specifics. #pod #pod $yourcmd help initialize #pod yourcmd initialize [-z] [long options...] #pod #pod -z --zero ignore zeros #pod #pod Of course, it's possible to disable or change the default commands, see #pod L<App::Cmd>. #pod #pod =back #pod #pod =head2 Arguments and Options #pod #pod In this example #pod #pod $ yourcmd reset -zB --new-seed xyzzy foo.db bar.db #pod #pod C<-zB> and C<--new-seed xyzzy> are "options" and C<foo.db> and C<bar.db> #pod are "arguments." #pod #pod With a properly configured command class, the above invocation results in #pod nicely formatted data: #pod #pod $opt = { #pod zero => 1, #pod no_backup => 1, #default value #pod new_seed => 'xyzzy', #pod }; #pod #pod $args = [ qw(foo.db bar.db) ]; #pod #pod Arguments are processed by L<Getopt::Long::Descriptive> (GLD). To customize #pod its argument processing, a command class can implement a few methods: #pod C<usage_desc> provides the usage format string; C<opt_spec> provides the option #pod specification list; C<validate_args> is run after Getopt::Long::Descriptive, #pod and is meant to validate the C<$args>, which GLD ignores. See L<Getopt::Long> #pod for format specifications. #pod #pod The first two methods provide configuration passed to GLD's C<describe_options> #pod routine. To improve our command class, we might add the following code: #pod #pod sub usage_desc { "yourcmd %o [dbfile ...]" } #pod #pod sub opt_spec { #pod return ( #pod [ "skip-refs|R", "skip reference checks during init", ], #pod [ "values|v=s@", "starting values", { default => [ 0, 1, 3 ] } ], #pod ); #pod } #pod #pod sub validate_args { #pod my ($self, $opt, $args) = @_; #pod #pod # we need at least one argument beyond the options; die with that message #pod # and the complete "usage" text describing switches, etc #pod $self->usage_error("too few arguments") unless @$args; #pod } #pod #pod =head2 Global Options #pod #pod There are several ways of making options available everywhere (globally). This #pod recipe makes local options accessible in all commands. #pod #pod To add a C<--help> option to all your commands create a base class like: #pod #pod package MyApp::Command; #pod use App::Cmd::Setup -command; #pod #pod sub opt_spec { #pod my ( $class, $app ) = @_; #pod return ( #pod [ 'help' => "this usage screen" ], #pod $class->options($app), #pod ) #pod } #pod #pod sub validate_args { #pod my ( $self, $opt, $args ) = @_; #pod if ( $opt->{help} ) { #pod my ($command) = $self->command_names; #pod $self->app->execute_command( #pod $self->app->prepare_command("help", $command) #pod ); #pod exit; #pod } #pod $self->validate( $opt, $args ); #pod } #pod #pod Where C<options> and C<validate> are "inner" methods which your command #pod subclasses implement to provide command-specific options and validation. #pod #pod Note: this is a new file, previously not mentioned in this tutorial and this #pod tip does not recommend the use of global_opt_spec which offers an alternative #pod way of specifying global options. #pod #pod =head1 TIPS #pod #pod =over 4 #pod #pod =item * #pod #pod Delay using large modules using L<Class::Load>, L<Module::Runtime> or C<require> in #pod your commands to save memory and make startup faster. Since only one of these #pod commands will be run anyway, there's no need to preload the requirements for #pod all of them. #pod #pod =item * #pod #pod Add a C<description> method to your commands for more verbose output #pod from the built-in L<help|App::Cmd::Command::help> command. #pod #pod sub description { #pod return "The initialize command prepares ..."; #pod } #pod #pod =item * #pod #pod To let your users configure default values for options, put a sub like #pod #pod sub config { #pod my $app = shift; #pod $app->{config} ||= TheLovelyConfigModule->load_config_file(); #pod } #pod #pod in your main app file, and then do something like: #pod #pod package YourApp; #pod sub opt_spec { #pod my ( $class, $app ) = @_; #pod my ( $name ) = $class->command_names; #pod return ( #pod [ 'blort=s' => "That special option", #pod { default => $app->config->{$name}{blort} || $fallback_default }, #pod ], #pod ); #pod } #pod #pod Or better yet, put this logic in a superclass and process the return value from #pod an "inner" method: #pod #pod package YourApp::Command; #pod sub opt_spec { #pod my ( $class, $app ) = @_; #pod return ( #pod [ 'help' => "this usage screen" ], #pod $class->options($app), #pod ) #pod } #pod #pod #pod =item * #pod #pod You need to activate C<strict> and C<warnings> as usual if you want them. #pod App::Cmd doesn't do that for you. #pod #pod =back #pod #pod =head1 IGNORING THINGS #pod #pod Some people find that for whatever reason, they wish to put Modules in their #pod C<MyApp::Command::> namespace which are not commands, or not commands intended #pod for use by C<MyApp>. #pod #pod Good examples include, but are not limited to, things like #pod C<MyApp::Command::frobrinate::Plugin::Quietly>, where C<::Quietly> is only #pod useful for the C<frobrinate> command. #pod #pod The default behaviour is to treat such packages as errors, as for the majority #pod of use cases, things in C<::Command> are expected to I<only> be commands, and #pod thus, anything that, by our heuristics, is not a command, is highly likely to be #pod a mistake. #pod #pod And as all commands are loaded simultaneously, an error in any one of these #pod commands will yield a fatal error. #pod #pod There are a few ways to specify that you are sure you want to do this, with #pod varying ranges of scope and complexity. #pod #pod =head2 Ignoring a Single Module. #pod #pod This is the simplest approach, and most useful for one-offs. #pod #pod package YourApp::Command::foo::NotACommand; #pod #pod use YourApp -ignore; #pod #pod <whatever you want here> #pod #pod This will register this package's namespace with YourApp to be excluded from #pod its plugin validation magic. It otherwise makes no changes to #pod C<::NotACommand>'s namespace, does nothing magical with C<@ISA>, and doesn't #pod bolt any hidden functions on. #pod #pod Its also probably good to notice that it is ignored I<only> by #pod C<YourApp>. If for whatever reason you have two different C<App::Cmd> systems #pod under which C<::NotACommand> is visible, you'll need to set it ignored to both. #pod #pod This is probably a big big warning B<NOT> to do that. #pod #pod =head2 Ignoring Multiple modules from the App level. #pod #pod If you really fancy it, you can override the C<should_ignore> method provided by #pod C<App::Cmd> to tweak its ignore logic. The most useful example of this is as #pod follows: #pod #pod sub should_ignore { #pod my ( $self, $command_class ) = @_; #pod return 1 if not $command_class->isa( 'App::Cmd::Command' ); #pod return; #pod } #pod #pod This will prematurely mark for ignoring all packages that don't subclass #pod C<App::Cmd::Command>, which causes non-commands ( or perhaps commands that are #pod coded wrongly / broken ) to be silently skipped. #pod #pod Note that by overriding this method, you will lose the effect of any of the #pod other ignore mechanisms completely. If you want to combine the original #pod C<should_ignore> method with your own logic, you'll want to steal C<Moose>'s #pod C<around> method modifier. #pod #pod use Moose::Util; #pod #pod Moose::Util::add_method_modifier( __PACKAGE__, 'around', [ #pod should_ignore => sub { #pod my $orig = shift; #pod my $self = shift; #pod return 1 if not $command_class->isa( 'App::Cmd::Command' ); #pod return $self->$orig( @_ ); #pod }]); #pod #pod =head1 SEE ALSO #pod #pod L<CPAN modules using App::Cmd|http://deps.cpantesters.org/depended-on-by.pl?module=App%3A%3ACmd> #pod #pod =cut # ABSTRACT: getting started with App::Cmd # PODNAME: App::Cmd::Tutorial __END__ =pod =encoding UTF-8 =head1 NAME App::Cmd::Tutorial - getting started with App::Cmd =head1 VERSION version 0.337 =head1 DESCRIPTION App::Cmd is a set of tools designed to make it simple to write sophisticated command line programs. It handles commands with multiple subcommands, generates usage text, validates options, and lets you write your program as easy-to-test classes. An App::Cmd-based application is made up of three main parts: the script, the application class, and the command classes. =head2 The Script The script is the actual executable file run at the command line. It can generally consist of just a few lines: #!/usr/bin/perl use YourApp; YourApp->run; =head2 The Application Class All the work of argument parsing, validation, and dispatch is taken care of by your application class. The application class can also be pretty simple, and might look like this: package YourApp; use App::Cmd::Setup -app; 1; When a new application instance is created, it loads all of the command classes it can find, looking for modules under the Command namespace under its own name. In the above snippet, for example, YourApp will look for any module with a name starting with C<YourApp::Command::>. =head2 The Command Classes We can set up a simple command class like this: # ABSTRACT: set up YourApp package YourApp::Command::initialize; use YourApp -command; 1; Now, a user can run this command, but he'll get an error: $ yourcmd initialize YourApp::Command::initialize does not implement mandatory method 'execute' Oops! This dies because we haven't told the command class what it should do when executed. This is easy, we just add some code: sub execute { my ($self, $opt, $args) = @_; print "Everything has been initialized. (Not really.)\n"; } Now it works: $ yourcmd initialize Everything has been initialized. (Not really.) =head2 Default Commands By default applications made with App::Cmd know two commands: C<commands> and C<help>. =over =item commands lists available commands. $yourcmd commands Available commands: commands: list the application's commands help: display a command's help screen init: set up YourApp Note that by default the commands receive a description from the C<# ABSTRACT> comment in the respective command's module, or from the C<=head1 NAME> Pod section. =item help allows one to query for details on command's specifics. $yourcmd help initialize yourcmd initialize [-z] [long options...] -z --zero ignore zeros Of course, it's possible to disable or change the default commands, see L<App::Cmd>. =back =head2 Arguments and Options In this example $ yourcmd reset -zB --new-seed xyzzy foo.db bar.db C<-zB> and C<--new-seed xyzzy> are "options" and C<foo.db> and C<bar.db> are "arguments." With a properly configured command class, the above invocation results in nicely formatted data: $opt = { zero => 1, no_backup => 1, #default value new_seed => 'xyzzy', }; $args = [ qw(foo.db bar.db) ]; Arguments are processed by L<Getopt::Long::Descriptive> (GLD). To customize its argument processing, a command class can implement a few methods: C<usage_desc> provides the usage format string; C<opt_spec> provides the option specification list; C<validate_args> is run after Getopt::Long::Descriptive, and is meant to validate the C<$args>, which GLD ignores. See L<Getopt::Long> for format specifications. The first two methods provide configuration passed to GLD's C<describe_options> routine. To improve our command class, we might add the following code: sub usage_desc { "yourcmd %o [dbfile ...]" } sub opt_spec { return ( [ "skip-refs|R", "skip reference checks during init", ], [ "values|v=s@", "starting values", { default => [ 0, 1, 3 ] } ], ); } sub validate_args { my ($self, $opt, $args) = @_; # we need at least one argument beyond the options; die with that message # and the complete "usage" text describing switches, etc $self->usage_error("too few arguments") unless @$args; } =head2 Global Options There are several ways of making options available everywhere (globally). This recipe makes local options accessible in all commands. To add a C<--help> option to all your commands create a base class like: package MyApp::Command; use App::Cmd::Setup -command; sub opt_spec { my ( $class, $app ) = @_; return ( [ 'help' => "this usage screen" ], $class->options($app), ) } sub validate_args { my ( $self, $opt, $args ) = @_; if ( $opt->{help} ) { my ($command) = $self->command_names; $self->app->execute_command( $self->app->prepare_command("help", $command) ); exit; } $self->validate( $opt, $args ); } Where C<options> and C<validate> are "inner" methods which your command subclasses implement to provide command-specific options and validation. Note: this is a new file, previously not mentioned in this tutorial and this tip does not recommend the use of global_opt_spec which offers an alternative way of specifying global options. =head1 PERL VERSION This library should run on perls released even a long time ago. It should work on any version of perl released in the last five years. Although it may work on older versions of perl, no guarantee is made that the minimum required version will not be increased. The version may be increased for any reason, and there is no promise that patches will be accepted to lower the minimum required perl. =head1 TIPS =over 4 =item * Delay using large modules using L<Class::Load>, L<Module::Runtime> or C<require> in your commands to save memory and make startup faster. Since only one of these commands will be run anyway, there's no need to preload the requirements for all of them. =item * Add a C<description> method to your commands for more verbose output from the built-in L<help|App::Cmd::Command::help> command. sub description { return "The initialize command prepares ..."; } =item * To let your users configure default values for options, put a sub like sub config { my $app = shift; $app->{config} ||= TheLovelyConfigModule->load_config_file(); } in your main app file, and then do something like: package YourApp; sub opt_spec { my ( $class, $app ) = @_; my ( $name ) = $class->command_names; return ( [ 'blort=s' => "That special option", { default => $app->config->{$name}{blort} || $fallback_default }, ], ); } Or better yet, put this logic in a superclass and process the return value from an "inner" method: package YourApp::Command; sub opt_spec { my ( $class, $app ) = @_; return ( [ 'help' => "this usage screen" ], $class->options($app), ) } =item * You need to activate C<strict> and C<warnings> as usual if you want them. App::Cmd doesn't do that for you. =back =head1 IGNORING THINGS Some people find that for whatever reason, they wish to put Modules in their C<MyApp::Command::> namespace which are not commands, or not commands intended for use by C<MyApp>. Good examples include, but are not limited to, things like C<MyApp::Command::frobrinate::Plugin::Quietly>, where C<::Quietly> is only useful for the C<frobrinate> command. The default behaviour is to treat such packages as errors, as for the majority of use cases, things in C<::Command> are expected to I<only> be commands, and thus, anything that, by our heuristics, is not a command, is highly likely to be a mistake. And as all commands are loaded simultaneously, an error in any one of these commands will yield a fatal error. There are a few ways to specify that you are sure you want to do this, with varying ranges of scope and complexity. =head2 Ignoring a Single Module. This is the simplest approach, and most useful for one-offs. package YourApp::Command::foo::NotACommand; use YourApp -ignore; <whatever you want here> This will register this package's namespace with YourApp to be excluded from its plugin validation magic. It otherwise makes no changes to C<::NotACommand>'s namespace, does nothing magical with C<@ISA>, and doesn't bolt any hidden functions on. Its also probably good to notice that it is ignored I<only> by C<YourApp>. If for whatever reason you have two different C<App::Cmd> systems under which C<::NotACommand> is visible, you'll need to set it ignored to both. This is probably a big big warning B<NOT> to do that. =head2 Ignoring Multiple modules from the App level. If you really fancy it, you can override the C<should_ignore> method provided by C<App::Cmd> to tweak its ignore logic. The most useful example of this is as follows: sub should_ignore { my ( $self, $command_class ) = @_; return 1 if not $command_class->isa( 'App::Cmd::Command' ); return; } This will prematurely mark for ignoring all packages that don't subclass C<App::Cmd::Command>, which causes non-commands ( or perhaps commands that are coded wrongly / broken ) to be silently skipped. Note that by overriding this method, you will lose the effect of any of the other ignore mechanisms completely. If you want to combine the original C<should_ignore> method with your own logic, you'll want to steal C<Moose>'s C<around> method modifier. use Moose::Util; Moose::Util::add_method_modifier( __PACKAGE__, 'around', [ should_ignore => sub { my $orig = shift; my $self = shift; return 1 if not $command_class->isa( 'App::Cmd::Command' ); return $self->$orig( @_ ); }]); =head1 SEE ALSO L<CPAN modules using App::Cmd|http://deps.cpantesters.org/depended-on-by.pl?module=App%3A%3ACmd> =head1 AUTHOR Ricardo Signes <cpan@semiotic.systems> =head1 COPYRIGHT AND LICENSE This software is copyright (c) 2024 by Ricardo Signes. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. =cut
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